Procedurally generate landscapes from a seed value.  The generator uses a midpoint displacement method to create the outlines of the hills.  I was heavily inspired by this old article I found. 

Randomly generate a seed or input your own to create a landscape.

StatusReleased
CategoryTool
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorGogodinosaur
Made withUnity
Tags2D, Atmospheric, Generator, landscapes, Procedural Generation, Unity

Comments

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(+1)

so beautiful its hard to make anything bad , love it

(+1)

useful tool! good job 🤍

Awesome, thanks!