Bezier Curve + Perlin Terrain

I experimented with Bezier curve + Perlin noise terrain generation for PROCJAM 2022.  

The generator creates a first set of Bezier curves along the X axis and a second set of Bezier curves along the Z axis.  A grid of points is sampled along the curves at each (X, Z) intersection point.  The height at that point is determined to be the average of the two Bezier curves.  Perlin noise is then added in to alter the terrain.  

A windows downloadable version is available.

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Click download now to get access to the following files:

BezierTerrain.zip 39 MB

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